Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.11.7597]
    Renderer: NVIDIA GeForce 8400M GS            
    Vendor:   NVIDIA
    VRAM:     512 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-01B7FD98 (this message is harmless)
Non platform assembly: data-01BE4730 (this message is harmless)
Non platform assembly: data-01BEF5A0 (this message is harmless)
Non platform assembly: data-01BFC9E8 (this message is harmless)
Non platform assembly: data-01BFF218 (this message is harmless)
Platform assembly: F:\CarTutorial ok\CarTutorial\test_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: F:\CarTutorial ok\CarTutorial\test_Data\Managed\Boo.Lang.dll (this message is harmless)
The tree Bush3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree Bush4 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree Bush5 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree Bush5LowPoly must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree Bush6 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree Bush6LowPoly must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree FernMesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree Grass1Leaves must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree Bush7 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Terrain/TreeDatabase.cpp Line: 63)

